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Pop-Up Simulation

A simulation designed to help teen students to create pop-up cards and improve spatial visualization skills.

(Updating)

Independent Project          Fall 2024

Overview

The Challenge

Middle and high school art classes will sometimes introduce pop-up card making due to its simple principle and high versatility. However, it could be very challenging for the students whose spatial imagination ability is still developing and costs students confidence in effort-heavy trial and error cycles

3D Card Examples. images from Google.

The Solution

My solution is a pop-up card simulation that not only functions as a tool to assist creativity, but also fosters spatial understanding and increases students' spatial visualization ability, which is beneficial for STEM studies.

Key Design & Theories

Model of the Simulation

How the templates and 3D effects align with each other.​

3D effect vs Template.png

Template

3D effect vs Template.png

3D Effect

3 Modes

Exploration Mode

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Create 3D effects as input and see how the output template changes.

Mini Game Mode

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Re-create the template for given 3D effects.

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Free Canvas Mode

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Create designs on a template and preview 3D effects.

Key Design Features and Theories

Present the model for students in visual forms to reduce cognitive load.

Self-Paced videos showing the 4 original steps for any selected move

Using visual design to support the selecting, organizing and integrating information.

Support Angle Control

Consistent Color Code Aligned with the 4 steps

Process-oriented feedback for game mode

 © Kathy (Yuqi) Xie 2026

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